Fantasy meets realism in this multi-animal play-by-post RPG where differing Red and Whites fight for control in the name of their Gods.
 
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The Common Lands

 
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The Praying Woods

The Praying Woods
Tranquil and quiet, these woods are rumored to be the home of the Mother, Lona. At the center of the wood lays a lone rock slat called the Mother's Alter. Some say that if you pray at its stony basin, the Mother herself will commune with you. It's a perfect place for quiet worship, for all believers to meet and mingle peacefully under the strictest of truces. Many devotees wander here to find others who share their beliefs and a new homeland to join. Fighting, claiming, force breeding are strictly forbidden lest you desire to be smote with a curse.
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Wild Valley

Wild Valley
For those with less savory appetites, just past The Praying Woods lies Wild Valley. The valley is untamed and unclaimed land with no rules and no laws. It is said that the Gods saw the evil spirits who lived in the trees and wept, creating the river that runs through it.
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Vagrant's Keep

Vagrant's Keep
Living in the shadows of castle ruins, these lands belong to the Guilds, facets who seek to train and to serve with no allegiance.
Healer's Guild, Warrior's Guild, Priest's Guild
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The Clans

The Clans
The lands and groups for non-believers who still wish to have a hierarchy system and do not want to join a guild.
Moonlight Lake, Ember Forest
11Moonlight Lake R...
Mon 28 Nov 2016, 3:38 pm
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